Tuesday, June 27, 2006

My Take on Mayhem Missions

I had this moment the other day where I made comment about something going on in a mayhem mission, and the person I was speaking with gave me the equivalent of a "Huh?" in response. It made me realize that unless you're one of those OMG-I-NEED-TO-KNOW hardcore gamers who goes and looks everything up about a game element, there are still a lot of people out there who either haven't run one or have just not 'gotten it'.

So, I'd like to share my point of view and a little of what my experience (and a tiny amount of reading - nothing obessessive, I swear) has given me. Please keep in mind that this is only my point of view and also is in keeping with my gaming style, so take it with a grain of salt. Also, if any info here is wrong, please feel free to ream me out for it in the comments. :P

1. More is better. If only for the fun of it. But keep in mind that a bigger team means more police/baddies and bigger wave attacks. I'd thought in the beginning that a bigger team would have a better chance to split up so that one group could go for the side missions and the other could go for the bank. I've since changed my thinking in that regard unless you have a mastermind or two of at least equal level to the mission level.

2. Go ahead and destroy everything at your entry point near the police cars. I mean...not only is it fun, but why not? Generally, there's enough there to at least get you close to whatever phantom number you have to reach for each item to get the bonus time. And, again, fun!

3. Before you go in, decide what you're going to do first - bank or side missions. Once you're inside, I swear that clock taunts you and you're too busy with wave attacks to make the decision. There are two things to consider in making this decision.

a. Have you (and your teammates if you're inclined to being nice to them) already gotten the temp power for this zone's bank job? You can only get it once and only if you are at least the minimum level for that zone. (So far, I've seen 5? for Atlas, 10 for KR, 15 for Skyway, and 20 for Steel.) If you have already gotten it, the bank job holds less importance.

b. Do you want to gamble on getting the side missions found and completed in less time than they award you for their completion. This really is a gamble, because sometimes you do really well, and sometimes you don't. If your side missions award you 14 minutes in all, but it takes you 14 or more minutes to complete them, you haven't gained anything significant time-wise (though you've gained that much more exp, so it may pay for itself that way).

4. Make up your mind that you don't care. Seriously. I'd have thrown the laptop out of the window by now if I'd let myself get worked up over these missions or the debt they can cause. Realizing before going in that it's going to be chaos and that I may have to break out of jail after being defeated and then deciding that those things are not of any significant importance has completely freed me to get caught up in the excitement of it all. You're robbing a bank, setting fires in building lobbies, kidnapping people - all right under the nose of the cops! You're the bad guy! You're cool! You're violent! You've got a place to express all your pent-up frustrations! It gets so much more fun when you stop worrying so damn much about the pass or fail.

Mike and I have had such a great time running mayhem missions that we excitedly tell each other when we have them, and Caedyn has had days where he's totally uninterested in the game until we mention we're going to run one (and then he camps out in here watching us). Generally, we end up laughing by the time the clock runs out like we've just experienced a little rush. It's especially fun with my MMs, because I simply set my henchmen on aggressive so that they'll attack anything and everything when I'm not pointing out targets for them. ;)

Oh! And special thanks to Derek, who not only went with me on my first mayhem mission, but taught me a lot of what they're about. It's always the first step into the unknown that is the hardest, and he made it incredibly easy.

10 comments:

Lela's Mike said...

in the immortal words of Jayne Cobb, "Let's go be bad guys."

Steve said...

"I aim to misbehave" Another applicable favorite.

ktbuffy said...

I *love* the mayhem missions!! Only successfully completed one so far, but it was a total blast, and I think we have two more lined up and ready to go! Do you know if you go back to lower zones and do newspaper missions there, can you get the lower level zone mayhem missions, and thus their temp powers, or can you only go forward?

Sam said...

You can only get newspaper missions of roughly your own level...The 5 level range that contacts usually cover. The only way to get a Mayhem mission of a lower level is to be on a team and be exempted

That said..I have a level 8 Dom. that I can run paper missions with in Port Oakes. I invite as many people as want to, to join me Say Wed night 7EST and we'll go raze Atlas Park for a while.

Level is not important, the mayhem is what counts.

Lela said...

I'll try to make it!

Oh, and fair warning to all of you out there. The fact that the higher-level guys can't get the mayhem missions seems to have made for a situation. Mike was invited to team with a level 40 who had asked if he had the Steel one. When Mike was still explaining to the guy that he was waiting on people, the guy invited a friend of his onto the team and jumped in mission - which started the timer and Mike wasn't ready to run it yet. Even quitting the team didn't stop it, of course, and he lost the mission.

derek said...

"I aim to misbehave" Another applicable favorite.

I so already called dibs. :P

Oh, and villain night I am going to try to have an applicable mayhem mission for each of the levels I have available(5-10, 10-15, 15-20, and 25-30, and possibly, 20-25, though it depends on leveling tonight/tomorrow).

KarmaKollapse said...

Mayhems = Fun!

And, heh, you want mad, try and run all 9 mayhem missions back to back in a massive SG-wide badge-grab. I only could cope with 3 myself!

Mayhems were what put some faith back into my corruptor for me. After seeing what havoc a Fire/Traps can do in Talos Island, I just couldn't stop playing her! :)

Steve said...

Avo, dude. Feel free to tap me for a team-up man, you have my global(guide2hell)and I am up WAY late.

Boulder Dude said...

I am running 50/50 on Mayhem now.

I have yet to come up with what a good team balance AT wise or Size wise.

Stalkers for the insta-cop car gaking is very useful.

MM's for the pure offence.

Dom's seem to be useful too.

I don't really think that a team sixe more than 6 is healthy, but two or solo seems a bit problematic (though a Stalker could solo it I suspect)

derek said...

I can solo the hell out of any of the ones I've hit so far with brutes. It's not even a challenge half the time. And I run the COV equivalent of Tenacious to guarantee a boss. Stalker I haven't tried yet(cause I can't find a build I can both solo and be happy with).