Full patch notes can be found here.
Now...I know this was being referred to as the "evil nerf patch", but I'm still stuck on these two points:
XP Curve Adjustment:
Enemy XP values (and Influence/Infamy dropped) have been increased across nearly all levels. The size of the increase directly relates to datamined leveling speeds for characters, so levels where characters have found themselves ‘stuck’ or ‘slowed’ will have enemies of that level’s XP increased more than other levels. Enemy Levels with the greatest increase in XP rates are: 13 to 20, and 36 to 50. Other levels have had smaller, but still significant, XP and Influence adjustments. This may mean that characters will find it impossible to do ‘all’ the content of a given level range before outleveling it.
Debt incurred for being defeated has been lowered by 20% across all levels.
Dude.
And this:
Players can now drop missions as often as once every 3 days.
Handy!
And, of course, I see some of teh evilness:
Moment of Glory: Removed Health crash and Heal resistance. Reduced Recharge time to 240 seconds (four minutes). Decreased Protection, Resistance and Defense durations to 15 seconds.
Super Strength Rage no longer has an Only Affect Self period. Instead, it is given a huge damage reduction coupled with the inability to use Temporary Powers for 10 seconds as its ‘crash’ effect. Be careful if using Rage while wearing a disguise, such as a Freakshow Disguise or the Holographic Projector, as this crash will disable those effects!
Um...huh?
But, another woot:
Vahzilok Disease should fade after 3 hours now
I know they did this for the Ouroborus thing, but I'm still calling this a win. :P
Characters below 10th level cannot send emails.
Yay! No more spam!
And in the auction house, Get all Influence / Infamy button added!
I had no idea so many of the IO sets/pieces were bugged all to hell. Glad they're fixed.
Tuesday, February 12, 2008
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