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Pocket D: Fixed a bug that caused some players to get stuck in the elevator.
When this happened to me, it took a million years to get out.
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Updates, silliness, and whatever randomness is rattling around in our heads these days.
5 comments:
/stuck always works.
Yeah, I read that, and that's what I did. Wiggle. /stuck. Move to the left. /stuck. Move to the right. /stuck. Rinse, wash, repeat. Ad nauseum.
Think it took me nearly ten minutes.
Really?
Wow.
I always seem to problems with the Pocket D style Elevators (in pocket D and on mission maps), and /stuck always sems to work for me (except for when I fall through the map, but that is another long story. ;P)
But, I am glad that the got it fixed, now if the could only fix the global channels going away when you zone and the ever popular Zoning crash/File Verification nonsense.
Oy, I know.
Now that you mention it, Avo, I haven't seen it come up this week, I don't think. *knock wood*
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